Today i will be discussing the scan line polygon fill slpf algorithm and then showing my. This post serves as my first introduction into the blogosphere as well hopefully the first of many write ups about computing and technology in general.

Scan Line Fill Algorithm Concept Computer Graphics Tutorial

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Scan line at a time as shown in the following illustration.

Scan line in computer graphics. Each screen point is referred to as a pixel picture element or pel. We will also take a look at an example of scan line polygon fill algorithm scan line polygon filling algorithm is used for solid color filling in polygons. Computer graphics scan converting a straight line with computer graphics tutorial line generation algorithm 2d transformation 3d computer graphics types of curves surfaces computer animation animation techniques keyframing fractals etc.

In this chapter we will see how we can fill polygons using different. Scanline rendering also scan line rendering and scan line rendering is an algorithm for visible surface determination in 3d computer graphics that works on a row by row basis rather than a polygon by polygon or pixel by pixel basis. Computer graphics computer animation.

We will learn the basic concept of scan line polygon fill algorithm. So with that out of the way lets get on with it. In this video we will learn scan line polygon fill algorithm in computer graphics.

At the end of each scan line the electron beam returns to the left side of the screen to begin displaying the next scan. Computer graphics scan line algorithm with computer graphics tutorial line generation algorithm 2d transformation 3d computer graphics types of curves surfaces computer animation animation techniques keyframing fractals etc. Scan lines are important in representations of image data because many image file formats have special rules for data at the end of a scan line.

Polygon is an ordered list of vertices as shown in the following figure. For example there may be a rule that each scan line starts on a particular boundary such as a byte or word. For filling polygons with particular colors you need to determine the pixels falling on the border of the polygon and those which fall inside the polygon.

See for example bmp file format.

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